Registry Issues


Beginning with Windows 8 some games won't use IndirectSound even if the dsound.dll is in the correct location. To fix this the Windows registry must be changed. (Some Windows updates may also make it necessary to repeat these changes.)

Use caution when changing the registry! Making invalid changes can cause a computer to not function correctly.

Recommended Changes

The changes described in this section only affect the current user and are easier to undo if something goes wrong because they don't affect what Windows has done during installation or updates.

Instead of following the instructions below to make these changes manually in the registry editor you can use a file that I have made to do the same thing automatically, but use this at your own risk! You can download the file here. This is a text file and you can open it in a text editor to inspect what changes it will make (and verify that it makes the same changes that are described on this page). To use the file double click it in Windows File Explorer and select yes when asked if you want to allow changes to be made on your computer.

There are two locations where the relevant CLSID registry values are located. If you decide to change a registry value for a specific CLSID then it probably makes sense to change it in both of the following places:

There are two CLSIDs used to create DirectSound interfaces for playing sounds. If a game uses a CLSID explicitly it will likely be one of these two:

Do the following for each CLSID (in other words, you will do the following sequence of steps 4 times):

Alternate Method

The changes described in this section are no longer recommended. They affect every user and change what Windows has done during installation or updates. Windows may also undo them during updates.

There are two locations where the relevant CLSID registry values are located. If you decide to change a registry value for a specific CLSID then it probably makes sense to change it in both of the following places:

There are two CLSIDs used to create DirectSound interfaces for playing sounds. If a game uses a CLSID explicitly it will likely be one of these two:

For each CLSID that you decide to change:

There are additional CLSIDs used to create other DirectSound interfaces. IndirectSound does not currently implement these interfaces, but they are listed here for completeness:


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