Beginning with Windows 8 some games won't use IndirectSound
even if the dsound.dll
is in the correct location.
To fix this the Windows registry must be changed.
(Some Windows updates may also make it necessary to repeat these changes.)
Use caution when changing the registry! Making invalid changes can cause a computer to not function correctly.
The changes described in this section only affect the current user and are easier to undo if something goes wrong because they don't affect what Windows has done during installation or updates.
There are two locations where the relevant CLSID registry values are located. If you decide to change a registry value for a specific CLSID then it probably makes sense to change it in both of the following places:
There are two CLSIDs used to create DirectSound interfaces for playing sounds. If a game uses a CLSID explicitly it will likely be one of these two:
Do the following for each CLSID (in other words, you will do the following sequence of steps 4 times):
dsound.dll
in the same directory that the game is in before it looks for the official Microsoft version.)
The changes described in this section are no longer recommended. They affect every user and change what Windows has done during installation or updates. Windows may also undo them during updates.
There are two locations where the relevant CLSID registry values are located. If you decide to change a registry value for a specific CLSID then it probably makes sense to change it in both of the following places:
There are two CLSIDs used to create DirectSound interfaces for playing sounds. If a game uses a CLSID explicitly it will likely be one of these two:
For each CLSID that you decide to change:
%SystemRoot%\System32\dsound.dll
and a game explicitly creates a DirectSound interface using this CLSID
then Windows will use the dsound.dll
at that path instead of
the IndirectSound dsound.dll
that you have put in the game's directory.
In order for Windows to use IndirectSound this registry value must be
just the filename with no path:
There are additional CLSIDs used to create other DirectSound interfaces. IndirectSound does not currently implement these interfaces, but they are listed here for completeness: